Review: Exploring the Marvel Universe

I have had Marvel Unlimited, Marvel Comic’s digital service, for a little over a month now. I was an avid reader of mostly X-Men and Wolverine in the mid-to-late 90s and recently rediscovered comics as an escape from heavy grad school reading. While some might scoff at the price compared to popular online streaming services, you may be pleasantly surprised what you get for the … Continue reading Review: Exploring the Marvel Universe

What Can Your D&D Game Steal from Other Games?

Originally posted on World Builder Blog:
IntroConso was amazing. What’s that? You never heard of IntroConso? That’s because my friends and I made it up. My great pal, fellow Tome Show podcaster, and amazing Night’s Black Agents Game Master, Rudy Basso, and I have been going to Gen Con together for the last two years. 60,000 people who are all down to roll some dice… Continue reading What Can Your D&D Game Steal from Other Games?

A Fifth Path: Pathfinder Unchained

As I shared previously, there is a lot of potential to bring forth Pathfinder material into a 5th Edition D&D game. Often times, this comes with minimal work on the GM’s part and could add a good deal of variety for GMs and players that may already have a lot of systems mastery. Even though Pathfinder Unchained was meant to correct issues with the current … Continue reading A Fifth Path: Pathfinder Unchained

New Background – Raised by Animals

Originally posted on World Builder Blog:
Romulus is the founder of The Rome… he was also raised by wolves. Mowgli is the hero of often film-adapted The Jungle Book and he too was raised by animals. Mila is the main character of Karen Hesse’s The Music of Dolphins and the book’s titular animal raised her. Loads of fictional characters were brought up by big cats, chimps, bears, and… Continue reading New Background – Raised by Animals

Of Music & Magic: Bard Archetype for Fantasy AGE

Coming from Pathfinder, one of the things I really appreciated was being able to play the character I wanted starting at 1st level. Specializations certainly do a lot to flesh out different character concepts but its simplicity does not lend itself well to certain archetypes. The bard has been kind of a joke around roleplaying tables for a while, but it is nonetheless a staple … Continue reading Of Music & Magic: Bard Archetype for Fantasy AGE

Green Ronin Announces Game Master’s Kits for Fantasy AGE

If you are like me, you have been using your old Dragon AGE materials for your Fantasy AGE game. Earlier this month, Green Ronin announced that it would release Game Master’s Kit for Fantasy AGE to be released in January. Quoting from the blog post. Namely, all (GM kits for their RPG lines) have a sturdy, hardback GM screen, four double-sided rules reference cards, and a … Continue reading Green Ronin Announces Game Master’s Kits for Fantasy AGE

Child of Night: Dhampirs for Fantasy AGE

Dhampirs are the progeny of humans and vampires. Incredibly rare and with mysterious origins, Dhampirs are often seen as the scions of darkness and are the subject of mistrust and hate. Although they reach maturity at the same pace as humans, they are as long-lived as elves and are often given to introspection and brooding. Dhampirs are usually outcasts, using the shadows and anonymity of larger cities for protection. Some are … Continue reading Child of Night: Dhampirs for Fantasy AGE

What’s in a Name? Thor the Goddess of Thunder

It is difficult to say anything that has not already been said when it comes to the new Thor. I had picked up the first issue but I decided against following the initial run. I recently saw it on Marvel Unlimited and, after finishing the first seven issues, I am glad I gave it a second chance. It was not the story I was looking … Continue reading What’s in a Name? Thor the Goddess of Thunder

Testing Your Luck: The 10th Ability for Fantasy AGE

A couple years ago, I had the opportunity to talk with Star Wars: Edge of the Empire designer Jay Little. It was an incredibly educational experience and often during the discussion he spoke about the importance of being able to say “yes, and” to the players. However, I often find myself either as a player or as a GM in a situation where I or the players … Continue reading Testing Your Luck: The 10th Ability for Fantasy AGE