Age of the Old Republic Preview: The Jedi

“For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic.¬†Obi-Wan Kenobi Primary Abilities: Dexterity, Fighting, Perception, and Willpower Secondary Abilities: Accuracy, Communication, Constitution, Intelligence, and Strength Starting Health: 25 + Constitution + 1d6 Weapon Groups: Brawling, Staves, Lightsabers and Vibroblades. LEVEL 1 Block: After your Defend or Guard Up while wielding a lightsaber, stave, or vibroblade, … Continue reading Age of the Old Republic Preview: The Jedi

Mass Effect: Polyhedron

Over my prolonged absence from the site, I have been working on making my collaborative adaptation of Mass Effect up to snuff. I think that the reception of Andromeda really provides the fan community an opportunity to tell our own stories in the Mass Effect universe. The tactical movement and cover-based shooter mechanics really lend themselves well to the powers system in 4E. Marrying the … Continue reading Mass Effect: Polyhedron

Lost Citadel Magic: Wizard and Sorcerer Archetypes

Green Ronin is holding a talent search for their new setting. Dark fantasy settings are something that have always¬†intrigued me and I found myself coming up with these before reading the fine print. And so, I share what would have been part of my submission with you. This also marks a change on the blog, as I am going to try to write more for … Continue reading Lost Citadel Magic: Wizard and Sorcerer Archetypes

Additional Species

Not a full write-up but wanted to share a few more species from my home game. DUROS Ability Adjustment(s): Add 1 to Dexterity. Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative). Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for … Continue reading Additional Species