Preview: Saurial Race

This is hands down the chapter that has taken the most time and I am most invested in to get right. Ever since the Humanoids Handbook during 2ED, I have been wanting to run a saurial-centric campaign. Tomb of Annihilation though presents the perfect opportunity to introduce these odd, silent protagonists to 5E. How did I do? Is it balanced? Let me know in the … Continue reading Preview: Saurial Race

Preview: Oath of Liberation Paladin

Offering a two’fer this week. I have played maybe one Lawful Good paladin but I always have enjoyed playing off-type. This is my take on the Chaotic Good paladin. Let me know what you think in the comments. PALADIN—Oath of Liberation Freedom. Unquestioned authority leads to tyranny. Unchecked power often leads to abuse of power and you must fight despots wherever your find them. Liberty. … Continue reading Preview: Oath of Liberation Paladin

Preview: Witch Sorcerer Origin

One of the main themes of the sorcerer is that his or her magic comes from within. This origin focuses on using the magic found in other living things. Is it too much? Does it not do enough? Should it be called something else? Let me know in the comments. (As you can probably tell, I’ve been playing Monster Hunter: World 😉 Craft Athamé Starting … Continue reading Preview: Witch Sorcerer Origin