In preparation for the upcoming launch of the Fantasy Age Creators’ Alliance program, the final adjustments to this long-time product are being made. If you have been following the development of this material, you will notice right off that this class was not included in any of the previous iterations. The reasoning for this is two-fold: 1) it is best to avoid making character options with the same names (i.e. the swashbuckler class vs. the swashbuckler specialization) and 2) where this product should shine is to give players the tools to create characters that would otherwise be rather difficult.
That is why today I introduce the brawler. Sure, you can make a character with the default rules with a focus in Brawling and the Unarmed Style, but it is nothing compared to this a hard-hitting, tough-as-nails frontline fighter. This class is not only meant to represent the aesthetic monk archetype popular in modern media, but anyone who would otherwise relies solely on their fists and grit.
This does not mean that Sword Skills and other concepts explored in the previous documents are being abandoned. They may yet find a home in another project, just not here. Green Ronin is allowing me to play in their sandbox, and until I receive more clarity on what can and can not do under their use agreements, I am following with the advice I received from Owen K.C. Stephens and keeping things short and neat.
Thank you everyone for your patience and for coming by. It has been a tough year for everyone, but things are looking a little more ‘normal’ everyday and hope to find more time to write (easier said than done as a RN during a pandemic with a toddler, but one can dream).
Again, thank you and happy gaming!