Twenty Dwarven Quirks, Completed

Finally finished my list of twenty. Enjoy! QUIRKS Dwarves are known to possess a number of foibles, vices, and other eccentricities. During character creation, a player can select one of the following in exchange for +1 increase to one ability of his or her choice. Likewise, a DM using can instead ask a player to roll d20 to choose one at random. Attached: You have … Continue reading Twenty Dwarven Quirks, Completed

Peoples of Mulhorand

This is an excerpt of another project I am working on. My current D&D campaign takes place in Mulhorand. I have slowly been fleshing out my concept of what Mulhorand is post-Second Sundering and hope to eventually publish it on DM’s Guild. Mulan Descended from the original human slaves brought from inter-dimensional portals by the Imaskar Empire, mulans are the most numerous inhabitants along much … Continue reading Peoples of Mulhorand

Preview: Explorer’s Companion to Chult

I am proud to announce that I will soon be putting my first product on the DM’s Guild! The Explorer’s Companion to Chult will be a player’s supplement for the Tomb of Annihilation module in the same vein as the Elemental Evil Player’s Companion. In terms of content, much of it will be compiled 5E material previously on the blog, but it will also have … Continue reading Preview: Explorer’s Companion to Chult

Tomb of Annihilation: Cleric Scalykind Domain

For use in your Tomb of Annihilation campaign or any campaign that features lizardfolk, yuan-ti, or dinosaurs… SCALYKIND DOMAIN Long before the elves or dwarves walked the lands, reptiles ruled the world. The Scalykind domain draws from the primal might of reptiles and clerics not only gain their guile and speed, but can also control such beasts. Many who share their bloodline, such as the … Continue reading Tomb of Annihilation: Cleric Scalykind Domain