Twenty Dwarven Quirks, Completed

Finally finished my list of twenty. Enjoy! QUIRKS Dwarves are known to possess a number of foibles, vices, and other eccentricities. During character creation, a player can select one of the following in exchange for +1 increase to one ability of his or her choice. Likewise, a DM using can instead ask a player to roll d20 to choose one at random. Attached: You have … Continue reading Twenty Dwarven Quirks, Completed

Peoples of Mulhorand

This is an excerpt of another project I am working on. My current D&D campaign takes place in Mulhorand. I have slowly been fleshing out my concept of what Mulhorand is post-Second Sundering and hope to eventually publish it on DM’s Guild. Mulan Descended from the original human slaves brought from inter-dimensional portals by the Imaskar Empire, mulans are the most numerous inhabitants along much … Continue reading Peoples of Mulhorand

Preview: Explorer’s Companion to Chult

I am proud to announce that I will soon be putting my first product on the DM’s Guild! The Explorer’s Companion to Chult will be a player’s supplement for the Tomb of Annihilation module in the same vein as the Elemental Evil Player’s Companion. In terms of content, much of it will be compiled 5E material previously on the blog, but it will also have … Continue reading Preview: Explorer’s Companion to Chult

Tomb of Annihilation: Cleric Scalykind Domain

For use in your Tomb of Annihilation campaign or any campaign that features lizardfolk, yuan-ti, or dinosaurs… SCALYKIND DOMAIN Long before the elves or dwarves walked the lands, reptiles ruled the world. The Scalykind domain draws from the primal might of reptiles and clerics not only gain their guile and speed, but can also control such beasts. Many who share their bloodline, such as the … Continue reading Tomb of Annihilation: Cleric Scalykind Domain

Barbarian: Totem Spirits of Rashemen

I love the Forgotten Realms, with a special soft spot for Rashemen. Not only it is the home of everyone’s hamster throwing barbarian, but a fascinating region with unique magic on the doorstep of one of the most powerful and evil forces on Faerun, Thay. As for the other totem lodges, you can easily substitute the Owlbear Lodge for the Bear totem, Great Elk for … Continue reading Barbarian: Totem Spirits of Rashemen

Xanathar’s Guide: Supplemental Elemental Arrows for Arcane Archers

Kinda felt like I was on a roll. Here are some extra arrow types for your Arcane Archers! Booming Arrow: You imbue your arrow with elemental air that creates a deafening sonic boom. The creature hit by the arrow takes an extra 2d6 thunder damage, the target and all creatures within 10 feet are deafened for 1 round and must also make Dexterity saving throw … Continue reading Xanathar’s Guide: Supplemental Elemental Arrows for Arcane Archers

Xanathar’s Guide: Supplemental Spirit Totems

Been going over Xanathar’s Guide to Everything over the holiday. Here are a couple additional totems for your Circle of the Shepherd Druid. Hope you all enjoyed a good meal with family and friends. Panther. The panther spirit grants you and your allies’ ferocity and speed. You and allies gain a bonus on melee damage rolls equal to your Wisdom modifier when within your spirit’s … Continue reading Xanathar’s Guide: Supplemental Spirit Totems