I love the Forgotten Realms, with a special soft spot for Rashemen. Not only it is the home of everyone’s hamster throwing barbarian, but a fascinating region with unique magic on the doorstep of one of the most powerful and evil forces on Faerun, Thay. As for the other totem lodges, you can easily substitute the Owlbear Lodge for the Bear totem, Great Elk for Eagle, and Wolf for Wolf.
Ettercap (3rd level). While raging, you can use your reaction to cause the creature that has hit you within 5 feet to make a Dexterity saving throw. The creature takes 1d8 poison a failed saving throw, and half as much damage on a successful one. When you reach 14th level, the poison damage increases to 2d8.
Ettercap (6th level). You shrug off the effects of toxins. You are immune to poison damage and the poisoned condition.
Ettercap (14th level). While raging, you gain a climb speed equal to your base speed.
Ice Troll (3rd level). While raging and also aren’t wearing armor, you add your Rage Damage bonus to your Armor Class and gain temporary hit points every round equal to half your level + your Constitution modifier.
Ice Troll (6th level). You become inured to the cold. You are immune to cold damage.
Ice Troll (14th level). While raging, you can deal an extra 2d8 cold damage once on each of your turns when you hit a creature with a weapon attack.
Snow Tiger (3rd level). While raging, your unarmed strike deals 1d6 slashing damage and you can make one unarmed strike as a bonus action. When you reach 14th level, the your unarmed strike damage increases to 1d8.
Snow Tiger (6th level). You have the reflexes of a cat. You have advantage on Dexterity saving throws.
Snow Tiger (14th level). While raging, when you hit with an unarmed strike, you can attempt to grapple if the creature is Large or smaller.