Barbarian: Totem Spirits of Rashemen

I love the Forgotten Realms, with a special soft spot for Rashemen. Not only it is the home of everyone’s hamster throwing barbarian, but a fascinating region with unique magic on the doorstep of one of the most powerful and evil forces on Faerun, Thay. As for the other totem lodges, you can easily substitute the Owlbear Lodge for the Bear totem, Great Elk for … Continue reading Barbarian: Totem Spirits of Rashemen

Xanathar’s Guide: Supplemental Elemental Arrows for Arcane Archers

Kinda felt like I was on a roll. Here are some extra arrow types for your Arcane Archers! Booming Arrow: You imbue your arrow with elemental air that creates a deafening sonic boom. The creature hit by the arrow takes an extra 2d6 thunder damage, the target and all creatures within 10 feet are deafened for 1 round and must also make Dexterity saving throw … Continue reading Xanathar’s Guide: Supplemental Elemental Arrows for Arcane Archers

Xanathar’s Guide: Supplemental Spirit Totems

Been going over Xanathar’s Guide to Everything over the holiday. Here are a couple additional totems for your Circle of the Shepherd Druid. Hope you all enjoyed a good meal with family and friends. Panther. The panther spirit grants you and your allies’ ferocity and speed. You and allies gain a bonus on melee damage rolls equal to your Wisdom modifier when within your spirit’s … Continue reading Xanathar’s Guide: Supplemental Spirit Totems

Wizard School of Hedge Magic & Bard College of Beast Taming

Been missing-in-action the past couple weeks, so I’m giving you a two’fer. Enjoy! SCHOOL OF HEDGE MAGIC Most wizards scoff at the folk remedies, smelly tinctures, and the miracle cures peddled by scummy charlatans. Your study of the natural world, however, have revealed to you deeper insights and restorative magics that your peers could never possess. Unlike the priestly healing, which often comes with a … Continue reading Wizard School of Hedge Magic & Bard College of Beast Taming

Age of the Old Republic Preview: Species

DUROS Ability Adjustment(s): Add 1 to Dexterity. Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative). Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for at least 6 hours. Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty … Continue reading Age of the Old Republic Preview: Species

Lost Citadel Magic: Wizard and Sorcerer Archetypes

Green Ronin is holding a talent search for their new setting. Dark fantasy settings are something that have always intrigued me and I found myself coming up with these before reading the fine print. And so, I share what would have been part of my submission with you. This also marks a change on the blog, as I am going to try to write more for … Continue reading Lost Citadel Magic: Wizard and Sorcerer Archetypes

Additional Species

Not a full write-up but wanted to share a few more species from my home game. DUROS Ability Adjustment(s): Add 1 to Dexterity. Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative). Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for … Continue reading Additional Species