Not a full write-up but wanted to share a few more species from my home game.
DUROS
- Ability Adjustment(s): Add 1 to Dexterity.
- Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative).
- Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for at least 6 hours.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Durese.
Duros Benefits | |
2d6 Roll | Benefits |
2 | +1 Communication |
3-4 | Focus: Intelligence (Astrogation) |
5 | Focus: Willpower (Self-Discipline) |
6 | Focus: Intelligence (Galactic Lore) |
7-6 | +1 Constitution |
9 | Focus: Perception (Searching) |
10-11 | Focus: Intelligence (Underworld Lore) |
12 | +1 Intelligence |
GOTAL
- Ability Adjustment(s): Add 1 to Perception.
- Pick One Ability Focus: Communication (Investigation) or Perception (Empathy).
- Electromagnetic Senses: You can sense the electromagnetic fields of nearby creatures. You are always treated as actively perceiving and are allowed a Perception test whenever applicable without penalty. However, become disoriented if you do so against droids. This may mean that you make your ability test before you are able to discern the nature of the creature.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Gotal.
Gotal Benefits | |
2d6 Roll | Benefits |
2 | +1 Communication |
3-4 | Focus: Perception (Searching) |
5 | Focus: Communication (Etiquette) |
6 | Focus: Intelligence (Cultural Lore) |
7-6 | +1 Dexterity |
9 | Focus: Dexterity (Initiative) |
10-11 | Focus: Communication (Persuasion) |
12 | +1 Willpower |
MIRALUKA
- Ability Adjustment(s): Add 1 to Intelligence.
- Pick One Ability Focus: Intelligence (Evaluation) or Intelligence (Force Lore).
- Blindsight: You can “see” through the Force. Darkness, smoke, dust, or environmental effects never obscure your vision and opponents are unable to use these conditions to hide from you.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Miralukese.
Miraluka Benefits | |
2d6 Roll | Benefits |
2 | +1 Perception |
3-4 | Focus: Communication (Disguise) |
5 | Focus: Dexterity (Stealth) |
6 | Focus: Communication (Deception) |
7-6 | +1 Willpower |
9 | Focus: Perception (Force Senses) |
10-11 | Focus: Dexterity (Initiative) |
12 | +1 Dexterity |
NAUTOLAN
- Ability Adjustment(s): Add 1 to Constitution.
- Pick One Ability Focus: Constitution (Swimming) or Perception (Smelling).
- Amphibious: You can breathe underwater and move your normal speed while swimming.
- Fast Speed: Your Speed is equal to 5 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Nautila.
Nautolan Benefits | |
2d6 Roll | Benefits |
2 | +1 Dexterity |
3-4 | Focus: Perception (Seeing) |
5 | Focus: Constitution (Running) |
6 | Focus: Perception (Empathy) |
7-6 | +1 Communication |
9 | Focus: Constitution (Stamina) |
10-11 | Focus: Strength (Jumping) |
12 | +1 Strength |
Oh, and there was a new Star Wars trailer.