The New Swashbuckler

After finishing up with Sword Skills, I decided to take one last crack at my take on the swashbuckler. Out of the 3 dual classes for AGE, I felt like the swashbuckler was the most lacking, in large part because sword skills feels like the piece that was missing. Enjoy! SWASHBUCKLER (Rogue/Warrior) Primary Abilities: Accuracy, Communication, Constitution, and Dexterity Secondary Abilities: Fighting, Intelligence, Perception, Strength, … Continue reading The New Swashbuckler

Age of the Old Republic Preview: Legendary Characters

Looking beyond level 10, characters have come into their own and have learned all there is to learn. Players have an idea of what or who their character is and what they can do. Progression beyond this point is about perfecting what your character is already good at and in large part, becoming more formidable. AGE is about simplicity, and I did not want to … Continue reading Age of the Old Republic Preview: Legendary Characters

Age of the Old Republic Preview: Advanced Force Powers

Been playing through KOTOR as part of my research for this project. Advance Force Powers require the Force-user to be familiar with more basic powers before learning them, much like spells work in Dragon AGE. However, unlike regular Force Powers, Advanced Force Powers can only be used ONCE per combat encounter. Kind of like your big boom daily powers. BATTLE MEDITATION (Senses) Prerequisite: Inspire Target … Continue reading Age of the Old Republic Preview: Advanced Force Powers

Age of the Old Republic Preview: Species

DUROS Ability Adjustment(s): Add 1 to Dexterity. Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative). Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for at least 6 hours. Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty … Continue reading Age of the Old Republic Preview: Species

Age of the Old Republic Preview: The Jedi

“For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Obi-Wan Kenobi Primary Abilities: Dexterity, Fighting, Perception, and Willpower Secondary Abilities: Accuracy, Communication, Constitution, Intelligence, and Strength Starting Health: 25 + Constitution + 1d6 Weapon Groups: Brawling, Staves, Lightsabers and Vibroblades. LEVEL 1 Block: After your Defend or Guard Up while wielding a lightsaber, stave, or vibroblade, … Continue reading Age of the Old Republic Preview: The Jedi

Additional Species

Not a full write-up but wanted to share a few more species from my home game. DUROS Ability Adjustment(s): Add 1 to Dexterity. Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative). Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for … Continue reading Additional Species