DUROS
- Ability Adjustment(s): Add 1 to Dexterity.
- Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative).
- Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for at least 6 hours.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Durese.
Duros Benefits | |
2d6 Roll | Benefits |
2 | +1 Communication |
3-4 | Focus: Intelligence (Astrogation) |
5 | Focus: Willpower (Self-Discipline) |
6 | Focus: Intelligence (Galactic Lore) |
7-6 | +1 Constitution |
9 | Focus: Perception (Searching) |
10-11 | Focus: Intelligence (Underworld Lore) |
12 | +1 Intelligence |
GAMORREAN
- Ability Adjustment(s): Add 2 to Strength, subtract 1 to Intelligence and Perception.
- Pick One Ability Focus: Strength (Might) or Strength (Intimidation).
- Smasher: You deal +2 damage with all melee attacks.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Gamorrese.
Gamorrean Benefits | |
2d6 Roll | Benefits |
2 | +1 Constitution |
3-4 | Focus: Perception (Smelling) |
5 | Focus: Dexterity (Stealth) |
6 | Focus: Constitution (Stamina) |
7-6 | +1 Fighting |
9 | Weapon Group: Vibroblades* |
10-11 | Focus: Accuracy (Brawling) |
12 | +1 Accuracy |
*If the class you choose provides this already, you can take the Fighting (Vibroblades) instead. |
GOTAL
- Ability Adjustment(s): Add 1 to Perception.
- Pick One Ability Focus: Communication (Investigation) or Perception (Empathy).
- Sense Energy: You can sense the electromagnetic fields of nearby living creatures with a Perception (Sense Energy) ability focus. A success may reveal the direction, distance, or possible number of creatures. Being near to droids or being in an unnatural environment, like a factory or starship, can make this ability test more difficult.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Gotal.
Gotal Benefits | |
2d6 Roll | Benefits |
2 | +1 Communication |
3-4 | Focus: Perception (Sense Energy) |
5 | Focus: Intelligence (Cultural Lore) |
6 | Focus: Perception (Searching) |
7-6 | +1 Dexterity |
9 | Focus: Dexterity (Initiative) |
10-11 | Focus: Communication (Persuasion) |
12 | +1 Willpower |
HK SERIES DROID
- Ability Adjustment(s): Add 1 to Accuracy and Willpower, and subtract 1 to Dexterity.
- Pick One Ability Focus: Constitution (Stamina) or Strength (Might).
- Force Insensitivity: You are unable to take the Force Sensitive talent. You are also immune to Force Senses Powers.
- Ion Vulnerability: You take penetrating damage from ion weapons.
- Mechanical Body: You do not need to equip armor, instead you have an Armor Rating equal to 5 + your Constitution. However, you do not regain health by resting. Instead, you must have a repair kit (droid) and make an Intelligence (Engineering) test as a major action by you or someone else to regain health equal to theirs or your Stunt Die x 2 + Intelligence.
- No Vitals: You do not need to breathe, drink or eat.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Binary.
HK Series Droid Benefits | |
2d6 Roll | Benefits |
2 | +1 Accuracy |
3-4 | Focus: Intelligence (Engineering) |
5 | Focus: Perception (Searching) |
6 | Weapon Group: Rifles* |
7-6 | +1 Constitution |
9 | Weapon Group: Heavy Weapons* |
10-11 | Focus: Dexterity (Initiative) |
12 | +1 Strength |
*If the class you choose provides this already, you can take the Accuracy (Heavy Weapons or Rifles) instead. |
MIRALUKA
- Ability Adjustment(s): Add 1 to Intelligence.
- Pick One Ability Focus: Intelligence (Evaluation) or Intelligence (Force Lore).
- Blindsight: You can “see” through the Force. Darkness, smoke, dust, or environmental effects never obscure your vision and opponents are unable to use these conditions to hide from you.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Miralukese.
Miraluka Benefits | |
2d6 Roll | Benefits |
2 | +1 Perception |
3-4 | Focus: Communication (Disguise) |
5 | Focus: Dexterity (Stealth) |
6 | Focus: Communication (Deception) |
7-6 | +1 Willpower |
9 | Focus: Perception (Force Senses) |
10-11 | Focus: Dexterity (Initiative) |
12 | +1 Dexterity |
NAUTOLAN
- Ability Adjustment(s): Add 1 to Constitution.
- Pick One Ability Focus: Constitution (Swimming) or Perception (Smelling).
- Amphibious: You can breathe underwater and move your normal speed while swimming.
- Fast Speed: Your Speed is equal to 5 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Nautila.
Nautolan Benefits | |
2d6 Roll | Benefits |
2 | +1 Dexterity |
3-4 | Focus: Perception (Seeing) |
5 | Focus: Constitution (Running) |
6 | Focus: Perception (Empathy) |
7-6 | +1 Communication |
9 | Focus: Constitution (Stamina) |
10-11 | Focus: Strength (Jumping) |
12 | +1 Strength |
RATTATAKI
- Ability Adjustment(s): Add 1 to Constitution.
- Pick One Ability Focus: Communication (Disguise) or Dexterity (Stealth).
- Silent Step: You can move at your full speed while using Dexterity (Stealth), rather than half your speed as is normal.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Rattataki.
Rattataki Benefits | |
2d6 Roll | Benefits |
2 | +1 Dexterity |
3-4 | Focus: Communication (Disguise) |
5 | Focus: Dexterity (Acrobatics) |
6 | Focus: Communication (Deception) |
7-6 | +1 Perception |
9 | Focus: Constitution (Running) |
10-11 | Focus: Dexterity (Initiative) |
12 | +1 Intelligence |
SITH PUREBLOOD
- Ability Adjustment(s): Add 1 to Willpower.
- Pick One Ability Focus: Intelligence (Force Lore) or Strength (Intimidation).
- Darkborn: You can use Dark Side Force Powers without suffering drawbacks.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Sith.
Sith Pureblood Benefits | |
2d6 Roll | Benefits |
2 | +1 Constitution |
3-4 | Focus: Willpower (Courage) |
5 | Focus: Perception (Empathy) |
6 | Focus: Communication (Investigation) |
7-6 | +1 Strength |
9 | Focus: Communication (Deception) |
10-11 | Focus: Perception (Searching) |
12 | +1 Perception |
TRANDOSHAN
- Ability Adjustment(s): Add 1 to Accuracy and subtract 1 to Communication.
- Pick One Ability Focus: Constitution (Stamina) or Perception (Searching).
- Regeneration: You can spend 2 SP to regain Health equal to the Stunt Die x 2.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Dosh.
Trandoshan Benefits | |
2d6 Roll | Benefits |
2 | +1 Constitution |
3-4 | Focus: Perception (Tracking) |
5 | Focus: Dexterity (Disable Device) |
6 | Focus: Intelligence (Engineering) |
7-6 | +1 Perception |
9 | Weapon Group: Rifles* |
10-11 | Focus: Perception (Seeing) |
12 | +1 Dexterity |
*If the class you choose provides this already, you can take the Accuracy (Rifles) instead. |