Age of the Old Republic Preview: Legendary Characters

Looking beyond level 10, characters have come into their own and have learned all there is to learn. Players have an idea of what or who their character is and what they can do. Progression beyond this point is about perfecting what your character is already good at and in large part, becoming more formidable. AGE is about simplicity, and I did not want to overly complicate matters by adding in a host of new class features. The way I saw it, characters at these levels are overcoming some of the obstacles of the system. Namely, how high AR can effectively nullify attacks and being able to do more with your turn.

765bd51fcbced1f857c8b932d51e88eb--d-star-star-wars-.jpgLEGENDARY CHARACTERS: BEYOND LEVEL 10

All characters follow the following progression after level 10.

LEVEL 11

Extra Damage: You add +1d6 to whenever you roll damage.

New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.

LEVEL 12

New Specialization: You may choose one specialization. You gain the Novice degree of its specialization talent.

LEVEL 13

Extra Damage: You add +2d6 to whenever you roll damage.

New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.

LEVEL 14

New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 12.

LEVEL 15

Extra Major Action: You can take a bonus Major Actions on your turn.

New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.

LEVEL 16

New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 12.

LEVEL 17

New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.

LEVEL 18

Extra Damage: You add +3d6 to whenever you roll damage.

LEVEL 19

New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.

LEVEL 20

Epic Hero: Pick one type of stunt (combat, exploration, or roleplaying). You gain a +1 bonus when generating stunt points of that type.

LEGENDARY ABILITIES

Legendary Accuracy

Requirement: Accuracy 5 or higher

Benefit: You suffer no penalty on attack rolls due to distance. Also, you reduce the target’s Armor Rating by half (rounded down). If this attack is affected by similar effect, such as the Pierce Armor stunt, the damage is treated as penetrating damage.

Legendary Communication

Requirement: Communication 5 or higher

Benefit: You add your Communication to your Defense when the attacker rolls a 6. Also, you add your Communication to your Stunt Die whenever you make a Communication ability test as part of an advanced test.

star-wars-art8-465x465Legendary Constitution

Requirement: Constitution 5 or higher

Benefit: You ignore the effects of extreme environments, such as frost bite or heat stroke. You also gain a bonus to your Armor Rating equal to half your Constitution (rounded down).

Legendary Dexterity

Requirement: Dexterity 5 or higher

Benefit: You add +6 to your speed. You can also can Ready or Prepare once per round as a free action.

Legendary Intelligence

Requirement: Intelligence 5 or higher

Benefit: Reduce the success threshold of all advanced tests by 5. Also, you receive a +3 bonus any time you gain a new ability focus. This effects ability focuses you took retroactively.

Legendary Perception

Requirement: Perception 5 or higher

Benefit: You can see invisible creatures or objects and you can not be surprised and act normally on a surprise round.

Legendary Fighting

Requirement: Fighting 5 or higher

Benefit: You can affect up to three adjacent targets any time you make a melee attack.

Legendary Strength

Requirement: Strength 5 or higher

Benefit: You can lift a massive boulder, a shipping crate, or other large unattended object. You can hurl this object, the total spaces equaling your Strength (Might) test. The object is destroyed and any target struck by the hurled object is dealt 3d6+3 damage.

Legendary Willpower

Requirement: Willpower 5 or greater

Benefit: When you are reduced to 0 Health, you do not start dying but remain unconscious.

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