Looking beyond level 10, characters have come into their own and have learned all there is to learn. Players have an idea of what or who their character is and what they can do. Progression beyond this point is about perfecting what your character is already good at and in large part, becoming more formidable. AGE is about simplicity, and I did not want to overly complicate matters by adding in a host of new class features. The way I saw it, characters at these levels are overcoming some of the obstacles of the system. Namely, how high AR can effectively nullify attacks and being able to do more with your turn.
LEGENDARY CHARACTERS: BEYOND LEVEL 10
All characters follow the following progression after level 10.
LEVEL 11
Extra Damage: You add +1d6 to whenever you roll damage.
New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.
LEVEL 12
New Specialization: You may choose one specialization. You gain the Novice degree of its specialization talent.
LEVEL 13
Extra Damage: You add +2d6 to whenever you roll damage.
New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.
LEVEL 14
New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 12.
LEVEL 15
Extra Major Action: You can take a bonus Major Actions on your turn.
New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.
LEVEL 16
New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 12.
LEVEL 17
New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.
LEVEL 18
Extra Damage: You add +3d6 to whenever you roll damage.
LEVEL 19
New Talent or Legendary Ability: You become a Novice in a new talent or gain a degree in a talent you already have. You may also gain a Legendary Ability.
LEVEL 20
Epic Hero: Pick one type of stunt (combat, exploration, or roleplaying). You gain a +1 bonus when generating stunt points of that type.
LEGENDARY ABILITIES
Legendary Accuracy
Requirement: Accuracy 5 or higher
Benefit: You suffer no penalty on attack rolls due to distance. Also, you reduce the target’s Armor Rating by half (rounded down). If this attack is affected by similar effect, such as the Pierce Armor stunt, the damage is treated as penetrating damage.
Legendary Communication
Requirement: Communication 5 or higher
Benefit: You add your Communication to your Defense when the attacker rolls a 6. Also, you add your Communication to your Stunt Die whenever you make a Communication ability test as part of an advanced test.
Legendary Constitution
Requirement: Constitution 5 or higher
Benefit: You ignore the effects of extreme environments, such as frost bite or heat stroke. You also gain a bonus to your Armor Rating equal to half your Constitution (rounded down).
Legendary Dexterity
Requirement: Dexterity 5 or higher
Benefit: You add +6 to your speed. You can also can Ready or Prepare once per round as a free action.
Legendary Intelligence
Requirement: Intelligence 5 or higher
Benefit: Reduce the success threshold of all advanced tests by 5. Also, you receive a +3 bonus any time you gain a new ability focus. This effects ability focuses you took retroactively.
Legendary Perception
Requirement: Perception 5 or higher
Benefit: You can see invisible creatures or objects and you can not be surprised and act normally on a surprise round.
Legendary Fighting
Requirement: Fighting 5 or higher
Benefit: You can affect up to three adjacent targets any time you make a melee attack.
Legendary Strength
Requirement: Strength 5 or higher
Benefit: You can lift a massive boulder, a shipping crate, or other large unattended object. You can hurl this object, the total spaces equaling your Strength (Might) test. The object is destroyed and any target struck by the hurled object is dealt 3d6+3 damage.
Legendary Willpower
Requirement: Willpower 5 or greater
Benefit: When you are reduced to 0 Health, you do not start dying but remain unconscious.
Boy, you better get back to this and make my game happens. First, all data about Age of Rebellion just disappear from the internet, then you are sucked by blog void. Do you think I’m smart enough to keep this work? All I can do is help spread it out.
By the way, thanks for all the work man, thanks a lot!
May the Force be with you.
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I’d love to and I tried to bring back my Star Wars group this past summer but it just didn’t work. If I played this, I would make content for it, but otherwise, I am letting others to carry the torch.
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