“For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Obi-Wan Kenobi
Primary Abilities: Dexterity, Fighting, Perception, and Willpower
Secondary Abilities: Accuracy, Communication, Constitution, Intelligence, and Strength
Starting Health: 25 + Constitution + 1d6
Weapon Groups: Brawling, Staves, Lightsabers and Vibroblades.
LEVEL 1
Block: After your Defend or Guard Up while wielding a lightsaber, stave, or vibroblade, you gain a bonus to your Armor Rating equal to your Perception until the start of your next turn.
Jedi Reflexes: Any time you roll 1 on an ability test based on Dexterity, you can reroll it but must keep the second result.
Starting Talents: You become a Novice in one of the following talents: Dual Weapon Style, Single Weapon Style, Staff Weapon Style, Two-Hander Style or Unarmed Style.
LEVEL 2
Force Sensitivity: You become a Novice in Force Sensitivity.
LEVEL 3
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 4
New Specialization: You may choose one of the following specializations: Gray Jedi, Jedi Consular, Jedi Knight, or Jedi Sentinel. You gain the Novice degree of its specialization talent.
LEVEL 5
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Stunt Bonus: You are a skilled duelist. You can perform the Disarm combat stunt for 1 stunt point instead of the usual 2.
LEVEL 6
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Uncanny Dodge: Your connection to the Force allows you to react and move with incredible agility. Once per turn when you are hit by an attack, you roll a Dexterity (Acrobatics) test. If your result is equal to or greater than the attack roll, the attack instead misses. However, whether you succeed or fail, you can only take a minor action.
LEVEL 7
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 8
New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.
LEVEL 9
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 10
Deadly Blow: You know how to hit critical areas. The extra damage dealt from Mighty Blow and Lethal Blow is treated as penetrating damage.
New Specialization: Jedi Sentinel
Requirements: You must have Dexterity and Intelligence 2 or higher and the Force Sensitivity (Novice) talent.
You meld using the Force with technology.
Novice: You learn the Lightsaber Weapon Group if you don’t know it already. Also, you can also wear light armor without penalty.
Journeyman: You know how to make the most of your equipment. You increase any numerical bonus you receive from equipment by 1.
Master: Jedi sentinels often make use of cybernetics to augment their abilities. When you roll a Constitution (Stamina) test against ion damage, you can re-roll but must take the second result.