Age of the Old Republic Preview: The Jedi

“For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Obi-Wan Kenobi

Primary Abilities: Dexterity, Fighting, Perception, and Willpower

Secondary Abilities: Accuracy, Communication, Constitution, Intelligence, and Strength

Starting Health: 25 + Constitution + 1d6

Weapon Groups: Brawling, Staves, Lightsabers and Vibroblades.

LEVEL 1

Block: After your Defend or Guard Up while wielding a lightsaber, stave, or vibroblade, you gain a bonus to your Armor Rating equal to your Perception until the start of your next turn.

Jedi Reflexes: Any time you roll 1 on an ability test based on Dexterity, you can reroll it but must keep the second result.

Starting Talents: You become a Novice in one of the following talents: Dual Weapon Style, Single Weapon Style, Staff Weapon Style, Two-Hander Style or Unarmed Style.

LEVEL 2

Force Sensitivity: You become a Novice in Force Sensitivity.

LEVEL 3

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 4

New Specialization: You may choose one of the following specializations: Gray Jedi, Jedi Consular, Jedi Knight, or Jedi Sentinel. You gain the Novice degree of its specialization talent.

LEVEL 5

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Stunt Bonus: You are a skilled duelist. You can perform the Disarm combat stunt for 1 stunt point instead of the usual 2.

LEVEL 6

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have. 

Uncanny Dodge: Your connection to the Force allows you to react and move with incredible agility. Once per turn when you are hit by an attack, you roll a Dexterity (Acrobatics) test. If your result is equal to or greater than the attack roll, the attack instead misses. However, whether you succeed or fail, you can only take a minor action.

LEVEL 7

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 8

New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.

LEVEL 9
New Talent:
You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 10

Deadly Blow: You know how to hit critical areas. The extra damage dealt from Mighty Blow and Lethal Blow is treated as penetrating damage.

New Specialization: Jedi Sentinel

Requirements: You must have Dexterity and Intelligence 2 or higher and the Force Sensitivity (Novice) talent.

You meld using the Force with technology.

Novice: You learn the Lightsaber Weapon Group if you don’t know it already. Also, you can also wear light armor without penalty.

Journeyman: You know how to make the most of your equipment. You increase any numerical bonus you receive from equipment by 1.

Master: Jedi sentinels often make use of cybernetics to augment their abilities. When you roll a Constitution (Stamina) test against ion damage, you can re-roll but must take the second result.

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