Weapon Cache: New Weapons and Weapon Mods

Weapon Damage Str. Range Reload Cost Repeaters (Accuracy) Repeating blaster 1d6+1 — S Minor (5, P) Illegal Repeating carbine 1d6+3 — M Minor (5, P) Illegal Repeating rifle 2d6+1 2 M Major (5, P) Illegal Brawling (Accuracy) Shock gloves 1d6-1 ion — Melee — 250 Stun baton 1d6+2 ion 1 Melee — 450 REPEATERS Repeaters are heavily modified versions of more commonly found blasters and … Continue reading Weapon Cache: New Weapons and Weapon Mods

Fen and Fey: Sprites for Fantasy Age

Sprites are small, winged fairies that are born in the nooks and hollows of the most ancient trees from the deep magic that can only be found within the oldest of forests. Sprites are notoriously impatient and easily distracted and primary concern is his or her own enjoyment, which includes singing, dancing, racing, and playing pranks on the unwary. Most see them as little more … Continue reading Fen and Fey: Sprites for Fantasy Age

From the Savage Swamps: Lizardfolk for Fantasy Age

I have always had a very warm place in my heart for lizardfolk. As Titansgrave took the concept in a more refined direction, I thought I would take it back towards something more primal. This is a re-work of an entry I submitted to Wayfinder, the Pathfinder fan-zine, and can be found on the Pathfinder SRD. It was the early days of Pathfinder and had … Continue reading From the Savage Swamps: Lizardfolk for Fantasy Age

Equipment of the Black Market

There are many illicit wares available in the back alleys and shadowy shops of the galaxy. These items are strictly prohibited by the Empire and dubious even among the Rebellion. The prices of these are given as ‘illegal’ because GMs should feel free to set the rarity and cost of these items themselves according to the needs of the story. Weapon Damage Str. Range Reload Cost Exotic (Accuracy) … Continue reading Equipment of the Black Market

Allies & Adversaries: Stormtroopers Part 2

IMPERIAL SHOCK TROOPER Distinguished by their red streaks over their white armor, imperial shock troopers are often used to break Rebel lines and infantry formations during large-scale battles. Imperial Shock Trooper Abilities (Focuses) 3 Accuracy (Grenades, Rifles) 0 Communication 2 Constitution (Running, Stamina) 3 Dexterity (Initiative) 2 Fighting (Vibroblades) 0 Intelligence 3 Perception 4 Strength (Jumping) 0 Willpower (Courage) Speed Health Defense Armor Rating 8 … Continue reading Allies & Adversaries: Stormtroopers Part 2

Allies & Adversaries: Threats of the Wastes

BANTHA Tusken raiders prize banthas almost as much as water. Although they can be found on numerous worlds, these large pack animals are most notable for the nearly symbiotic relationship they have with their savage riders on the deserts of Tatooine, even going so far as to perishing if the rider is slain. Bantha Abilities (Focuses) 1 Accuracy (Stamp) 0 Communication 4 Constitution (Stamina) 0 … Continue reading Allies & Adversaries: Threats of the Wastes

Allies & Adversaries: Stormtrooper Edition

A few things worth noting: Grenades replacing Explosives: Unlike the playtest document, I am working on at least three different grenades to flesh out this weapon group. Things like explosive charges do not require an attack roll, and so are best treated as equipment rather than weaponry. Improvised weapons: The weapon entry ‘buttstroke’ is simply to represent striking with the stock of the pistol or … Continue reading Allies & Adversaries: Stormtrooper Edition

Fantasy Age: Office Edition, Part 2

The art does not match the concept but I have been working some more with my friend on her campaign, a setting in which the players are modern day office workers trapped in a fantasy world. Campaign Hooks These are ideas to get your campaign started. There is something off about that new consultant, what is he/she hiding? The boss’s new octopus-headed, dragon-bodied paperweight is … Continue reading Fantasy Age: Office Edition, Part 2