Ravnica: School of Mutation

Ravnica Allegiance dropped this past weekend and I participated in the pre-release draft the weekend before. As I have learned Magic, I have become more and more enamored with blue, and blue/green Simic is hands-down my favorite combination. Hope you enjoyed the MTG events the past couple weeks and enjoy this. Happy gaming! EDIT 1/29/19: Toxic Resistance felt so boring. Feel like Slimy Escape really … Continue reading Ravnica: School of Mutation

The New Swashbuckler

After finishing up with Sword Skills, I decided to take one last crack at my take on the swashbuckler. Out of the 3 dual classes for AGE, I felt like the swashbuckler was the most lacking, in large part because sword skills feels like the piece that was missing. Enjoy! SWASHBUCKLER (Rogue/Warrior) Primary Abilities: Accuracy, Communication, Constitution, and Dexterity Secondary Abilities: Fighting, Intelligence, Perception, Strength, … Continue reading The New Swashbuckler

Ravnica: Circle of Swarms Druid

I recently began playing MTG and was interested to see how the Guildmaster’s Guide to Ravnica would translate to tabletop roleplaying. In particular, I felt like it was an excellent opportunity to translate some of the mechanics from the card game to another medium. Lastly, I know that fungi occupy a special place in Golgari (I’m currently building a fungal tribal commander deck), but I … Continue reading Ravnica: Circle of Swarms Druid

Sword Skills for AGE

Spellcasters in RPGs get all the fun. I wanted a way to bring a little complexity to AGE for non-casters that also conveyed the versatility of swordplay. After a couple iterations and helpful suggestions, I think I have something that really works. Like everything though, you don’t really know until it’s tested. I have taken a bit of hiatus from AGE, but am looking to … Continue reading Sword Skills for AGE

Twenty Dwarven Quirks, Completed

Finally finished my list of twenty. Enjoy! QUIRKS Dwarves are known to possess a number of foibles, vices, and other eccentricities. During character creation, a player can select one of the following in exchange for +1 increase to one ability of his or her choice. Likewise, a DM using can instead ask a player to roll d20 to choose one at random. Attached: You have … Continue reading Twenty Dwarven Quirks, Completed

Peoples of Mulhorand

This is an excerpt of another project I am working on. My current D&D campaign takes place in Mulhorand. I have slowly been fleshing out my concept of what Mulhorand is post-Second Sundering and hope to eventually publish it on DM’s Guild. Mulan Descended from the original human slaves brought from inter-dimensional portals by the Imaskar Empire, mulans are the most numerous inhabitants along much … Continue reading Peoples of Mulhorand