AGE of the Empire has been out now for a couple of weeks and a few things have been brought to my attention and they are enough that it warrants an update. I am all for errata, but I would rather people have in their hands the best and most up-to-date rather than having a separate document. Star Wars: AGE of the Empire Here is … Continue reading Rules Update/Errata
Finally got around to redesigning the character sheet. I will be hopefully starting a new game in the near future and this was designed with new players in mind. I also can not take full credit for the layout, as a similar character sheet for Dragon AGE has been floating around the interwebs for a long time. Star Wars Character Sheet Continue reading Character Sheet
Thank you all for your interest, encouragement, and (most of all) patience. This could not exist without you. Thank you and happy gaming! Star Wars: AGE of the Empire Continue reading AGE of the Empire Release!
Not a ton of surprises with this preview. This includes Chapters 5-7 of AGE of the Empire. Star Wars – AGE of the Empire Preview 4 Here are some of the highlights: Lightsabers and Damage: Their damage is not penetrating but still mitigate AR. This allows for the Pierce Armor stunt to remain relevant and balances with the ridiculous damage they could previously do during … Continue reading Preview 4
Characters in Mythic AGE are capable of doing the extraordinary, whose feats are on par with the monsters and demigods that inhabit the setting. Rather than character choosing Specializations, players in Mythic AGE will be able to choose to make one ability exceptional and beyond what mere mortals are capable of. Mythic Accuracy Requirement: Accuracy 5 or higher Benefit: You suffer no penalty on attack rolls due … Continue reading Mythic Abilities
If you are interested in reading lengthy explanation for why there is an updated class preview, please keep reading. Otherwise, please feel free to download the re-write here. From the beginning, there has been a great deal of overlap with the Agent and the Scoundrel. The two classes stem from two archetypes found in previous fantasy roleplaying games; that of the distinction between the assassin … Continue reading The Agent & the Scoundrel (and the Diplomat too…)
This update brings dual classes up to level 20, plus it includes a new specialization for each of the three core classes that I posted a while back on the Green Ronin Forums. Expanded Classes 2.0* *UPDATE (2/11/17): Corrected a few typos. Continue reading Expanded Classes Version 2.0