Jedi Specializations

GRAY JEDI Requirements: You must have Perception and Willpower 2 or higher and the Force Sensitivity (Novice) talent. There is no light or dark, only the Force. Novice: You learn the Lightsaber Weapon Group if you don’t know it already. Also, you receive a +2 bonus on ability tests to resist Force Powers and other Force-related effects. Journeyman: If you fail a Willpower (Self-Discipline) test, you can reroll it, … Continue reading Jedi Specializations

Updated Character Sheet and Release Checklist

Due to feedback and in case it went unnoticed, there is an updated version of the character sheet on the Contents page. You can also find it in link below. It also warrants an update on the progress of AGE of Star Wars as a whole. Right now, I am working on text edits, rules updates and an InDesign template. It will be made available … Continue reading Updated Character Sheet and Release Checklist

Expanded Classes: Playtest Report

So this update is long overdue. The reason for the delay is because I have been playing much more Age of Star Wars. This has changed somewhat, as I am a player in a Fantasy Age game and where most of the players made characters using the expanded classes. For now though, here are some findings, observations, and impressions from the playtest. BARD This is … Continue reading Expanded Classes: Playtest Report

Rise of Machines: Androids & Archons for Fantasy Age

ANDROID Made to resemble their creators but bound to serve them, androids operate in a number of industrial and commercial purposes from menial labor to house-keeping. Androids wrestle with the meaning of their existence and against a society that does not see them as equals or recognize their individuality. They appear more or less human-like with exposed circuitry, plated skin, glowing eyes, or any number of artificial features … Continue reading Rise of Machines: Androids & Archons for Fantasy Age

Weapon Cache: New Weapons and Weapon Mods

Weapon Damage Str. Range Reload Cost Repeaters (Accuracy) Repeating blaster 1d6+1 — S Minor (5, P) Illegal Repeating carbine 1d6+3 — M Minor (5, P) Illegal Repeating rifle 2d6+1 2 M Major (5, P) Illegal Brawling (Accuracy) Shock gloves 1d6-1 ion — Melee — 250 Stun baton 1d6+2 ion 1 Melee — 450 REPEATERS Repeaters are heavily modified versions of more commonly found blasters and … Continue reading Weapon Cache: New Weapons and Weapon Mods

Fen and Fey: Sprites for Fantasy Age

Sprites are small, winged fairies that are born in the nooks and hollows of the most ancient trees from the deep magic that can only be found within the oldest of forests. Sprites are notoriously impatient and easily distracted and primary concern is his or her own enjoyment, which includes singing, dancing, racing, and playing pranks on the unwary. Most see them as little more … Continue reading Fen and Fey: Sprites for Fantasy Age

From the Savage Swamps: Lizardfolk for Fantasy Age

I have always had a very warm place in my heart for lizardfolk. As Titansgrave took the concept in a more refined direction, I thought I would take it back towards something more primal. This is a re-work of an entry I submitted to Wayfinder, the Pathfinder fan-zine, and can be found on the Pathfinder SRD. It was the early days of Pathfinder and had … Continue reading From the Savage Swamps: Lizardfolk for Fantasy Age