Wizard School of Hedge Magic & Bard College of Beast Taming
Been missing-in-action the past couple weeks, so I’m giving you a two’fer. Enjoy! SCHOOL OF HEDGE MAGIC Most wizards scoff at the folk remedies, smelly tinctures, and the miracle cures peddled by scummy charlatans. Your study of the natural world, however, have revealed to you deeper insights and restorative magics that your peers could never possess. Unlike the priestly healing, which often comes with a … Continue reading Wizard School of Hedge Magic & Bard College of Beast Taming
Bard: College of Animal Whispering
Hi everyone, I am going to try to post shorter articles like this, so that I can keep the content flowing. Thanks for stopping in and hope you enjoy! Bards of the College of Animal Whispering can weave their magic and influence over animals and are capable of conjuring small beasts from thin air. Often times they are overlooked as street or circus performers, but … Continue reading Bard: College of Animal Whispering
Age of the Old Republic Preview: Species
DUROS Ability Adjustment(s): Add 1 to Dexterity. Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative). Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for at least 6 hours. Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty … Continue reading Age of the Old Republic Preview: Species
Enemy & NPC Codex
Admittedly, it is a pretty limited selection but this is also a playtest. Most of the material is what I have been using at my own table, while some are included to give some more variety. It has been really fun playing with these critters at the table. This is only the first version of the Codex, as it will be expanded upon as my … Continue reading Enemy & NPC Codex
Age of the Old Republic Preview: The Jedi
“For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Obi-Wan Kenobi Primary Abilities: Dexterity, Fighting, Perception, and Willpower Secondary Abilities: Accuracy, Communication, Constitution, Intelligence, and Strength Starting Health: 25 + Constitution + 1d6 Weapon Groups: Brawling, Staves, Lightsabers and Vibroblades. LEVEL 1 Block: After your Defend or Guard Up while wielding a lightsaber, stave, or vibroblade, … Continue reading Age of the Old Republic Preview: The Jedi
Mass Effect: Polyhedron
Over my prolonged absence from the site, I have been working on making my collaborative adaptation of Mass Effect up to snuff. I think that the reception of Andromeda really provides the fan community an opportunity to tell our own stories in the Mass Effect universe. The tactical movement and cover-based shooter mechanics really lend themselves well to the powers system in 4E. Marrying the … Continue reading Mass Effect: Polyhedron
May the 4th Be With You Giveaway Recipients!
Recipients are… Nathaniel V Jensen Ben dsibilly Thank you everyone that participated and your continued interest. If you did not get a copy this time around, I ordered more, so there will be more opportunities to possibly receive a copy. Continue reading May the 4th Be With You Giveaway Recipients!
MAY THE 4th BE WITH YOU GIVEAWAY!
***THE GIVEAWAY IS NOW CLOSED*** Thank you everyone for participating. Winners will be announced on May 21st! The proof has arrived and the final edits have already been made. The pdf has been updated with these changes as well. Keeping my fingers crossed that things continue to go as planned. Continue reading MAY THE 4th BE WITH YOU GIVEAWAY!
Lost Citadel Magic: Wizard and Sorcerer Archetypes
Green Ronin is holding a talent search for their new setting. Dark fantasy settings are something that have always intrigued me and I found myself coming up with these before reading the fine print. And so, I share what would have been part of my submission with you. This also marks a change on the blog, as I am going to try to write more for … Continue reading Lost Citadel Magic: Wizard and Sorcerer Archetypes
Additional Species
Not a full write-up but wanted to share a few more species from my home game. DUROS Ability Adjustment(s): Add 1 to Dexterity. Pick One Ability Focus: Dexterity (Piloting) or Dexterity (Initiative). Flexible Focus: You can choose one ability focus you have per day to give you a +3 bonus, rather than a +2 bonus. You can choose a different ability focus after resting for … Continue reading Additional Species