Preview: Saurial Race

This is hands down the chapter that has taken the most time and I am most invested in to get right. Ever since the Humanoids Handbook during 2ED, I have been wanting to run a saurial-centric campaign. Tomb of Annihilation though presents the perfect opportunity to introduce these odd, silent protagonists to 5E. How did I do? Is it balanced? Let me know in the … Continue reading Preview: Saurial Race

Preview: Brawler Fighter Archetype

I have always liked scrappy fighters that focused on grappling. A lot of the mechanics will look familiar, but whereas the monk gets their abilities through enlightenment and meditation, the brawler gains it through the school of hard knocks. However, I did it take the monks lunch? What do you think? Let me know in the comments or feel free to send me a message. … Continue reading Preview: Brawler Fighter Archetype

Tomb of Annihilation: Cleric Scalykind Domain

For use in your Tomb of Annihilation campaign or any campaign that features lizardfolk, yuan-ti, or dinosaurs… SCALYKIND DOMAIN Long before the elves or dwarves walked the lands, reptiles ruled the world. The Scalykind domain draws from the primal might of reptiles and clerics not only gain their guile and speed, but can also control such beasts. Many who share their bloodline, such as the … Continue reading Tomb of Annihilation: Cleric Scalykind Domain

Barbarian: Totem Spirits of Rashemen

I love the Forgotten Realms, with a special soft spot for Rashemen. Not only it is the home of everyone’s hamster throwing barbarian, but a fascinating region with unique magic on the doorstep of one of the most powerful and evil forces on Faerun, Thay. As for the other totem lodges, you can easily substitute the Owlbear Lodge for the Bear totem, Great Elk for … Continue reading Barbarian: Totem Spirits of Rashemen

Age of the Old Republic Preview: Legendary Characters

Looking beyond level 10, characters have come into their own and have learned all there is to learn. Players have an idea of what or who their character is and what they can do. Progression beyond this point is about perfecting what your character is already good at and in large part, becoming more formidable. AGE is about simplicity, and I did not want to … Continue reading Age of the Old Republic Preview: Legendary Characters

Age of the Old Republic Preview: Advanced Force Powers

Been playing through KOTOR as part of my research for this project. Advance Force Powers require the Force-user to be familiar with more basic powers before learning them, much like spells work in Dragon AGE. However, unlike regular Force Powers, Advanced Force Powers can only be used ONCE per combat encounter. Kind of like your big boom daily powers. BATTLE MEDITATION (Senses) Prerequisite: Inspire Target … Continue reading Age of the Old Republic Preview: Advanced Force Powers

Xanathar’s Guide: Supplemental Elemental Arrows for Arcane Archers

Kinda felt like I was on a roll. Here are some extra arrow types for your Arcane Archers! Booming Arrow: You imbue your arrow with elemental air that creates a deafening sonic boom. The creature hit by the arrow takes an extra 2d6 thunder damage, the target and all creatures within 10 feet are deafened for 1 round and must also make Dexterity saving throw … Continue reading Xanathar’s Guide: Supplemental Elemental Arrows for Arcane Archers

Xanathar’s Guide: Supplemental Spirit Totems

Been going over Xanathar’s Guide to Everything over the holiday. Here are a couple additional totems for your Circle of the Shepherd Druid. Hope you all enjoyed a good meal with family and friends. Panther. The panther spirit grants you and your allies’ ferocity and speed. You and allies gain a bonus on melee damage rolls equal to your Wisdom modifier when within your spirit’s … Continue reading Xanathar’s Guide: Supplemental Spirit Totems