
Preview: Cover Reveal
Now that most of the copy is done, I have been moving things to layout. Still have about a month left to go, but having this amazing art by Dean Spencer definitely helps! Continue reading Preview: Cover Reveal
Now that most of the copy is done, I have been moving things to layout. Still have about a month left to go, but having this amazing art by Dean Spencer definitely helps! Continue reading Preview: Cover Reveal
Hi everyone, sorry for the late post but I wanted to get this out there before I break for a bit to deal with personal stuff. Mixing magic and just how brutal barbarians can be in my experience was a bit of a challenge. What do you think? Let me know in the comments. BARBARIAN – Path of the Runescarred Spellcasting When you reach 3rd … Continue reading Preview: Runescarred Barbarian
Ever since the Greenwood Ranger kit in 2nd Edition, I have loved the idea of ranger’s essentially BECOMING a part of nature. Here is my take on it. Sun Sustenance At 3rd level, you can subsist on sunlight. You do not need to eat or drink as long as you spend at least 6 hours outside. Also, you can spend Hit Dice while traveling every … Continue reading Preview: Greenblood Ranger Archetype
This is hands down the chapter that has taken the most time and I am most invested in to get right. Ever since the Humanoids Handbook during 2ED, I have been wanting to run a saurial-centric campaign. Tomb of Annihilation though presents the perfect opportunity to introduce these odd, silent protagonists to 5E. How did I do? Is it balanced? Let me know in the … Continue reading Preview: Saurial Race
Offering a two’fer this week. I have played maybe one Lawful Good paladin but I always have enjoyed playing off-type. This is my take on the Chaotic Good paladin. Let me know what you think in the comments. PALADIN—Oath of Liberation Freedom. Unquestioned authority leads to tyranny. Unchecked power often leads to abuse of power and you must fight despots wherever your find them. Liberty. … Continue reading Preview: Oath of Liberation Paladin
One of the main themes of the sorcerer is that his or her magic comes from within. This origin focuses on using the magic found in other living things. Is it too much? Does it not do enough? Should it be called something else? Let me know in the comments. (As you can probably tell, I’ve been playing Monster Hunter: World 😉 Craft Athamé Starting … Continue reading Preview: Witch Sorcerer Origin
I have always liked scrappy fighters that focused on grappling. A lot of the mechanics will look familiar, but whereas the monk gets their abilities through enlightenment and meditation, the brawler gains it through the school of hard knocks. However, I did it take the monks lunch? What do you think? Let me know in the comments or feel free to send me a message. … Continue reading Preview: Brawler Fighter Archetype
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