Offering a two’fer this week. I have played maybe one Lawful Good paladin but I always have enjoyed playing off-type. This is my take on the Chaotic Good paladin. Let me know what you think in the comments.
PALADIN—Oath of Liberation
Freedom. Unquestioned authority leads to tyranny. Unchecked power often leads to abuse of power and you must fight despots wherever your find them.
Liberty. Everyone should be free to pursue his or her own happiness. So long as this does not come at the expense of others, society will prosper.
Raise Up the Downtrodden. Slavery, exploitation, the manipulation of the masses… These are things that you can not abide and will not allow to continue.
Rebellion. Some times the forces of oppression are too great to confront directly. You bide your time, strike from a distance, and run to fight another day, if need be.
Oath of Liberation Spells | |
Paladin Level | Spells |
3rd | expeditious retreat, guiding bolt |
5th | cordon of arrows, pass without trace |
9th | conjure barrage, nondetection |
13th | freedom of movement, greater invisibility |
17th | conjure volley, mislead |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Faithful Aim. As a bonus action, you can use your Channel Divinity to whisper a prayer and steady your aim so that your shot strikes with divine power. This allows you to use the Divine Smite feature with ranged weapon attacks.
Inspire Ally. When you receive Inspiration, you can Channel Divinity to inspire others by your example. You can use your Reaction to choose one ally who can see and hear you and that ally also gains Inspiration. However, the Inspiration granted by this feature must be used during his or her next turn or it is lost.
Aura of Freedom
Beginning at 7th level, your presence emboldens those around you to free themselves from their bonds or fetters. When a creature You and friendly creatures within 10 feet of you have advantage on saving throws and skill checks against becoming grappled, restrained, and any effect that would reduce your or their speed.
At 18 level, the range of this aura increases to 30 feet.
Exalted Marksmanship
Starting at 15th level, your aim receives divine guidance. When you use the Divine Aim feature, your ranged weapon attack scores a critical hit on a roll of 18—20.
Spirit of Liberty
At 20th level, you become the embodiment of freedom. As an action, your form becomes insubstantial and you gain the following benefits for 1 minute:
- Your float effortlessly through the air and gain a flying speed 40 feet (hover).
- You can move through other creatures and objects as if they were difficult terrain and take 1d10 force damage if you end your turn inside an object.
- You can’t be grappled or restrained.
- You gain resistance to all damage.
I love this character build! Thanks, for sharing!
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Thanks!
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Hey, thanks again. I was actually kinda struggling for a while with an archetype for the paladin that would be appropriate for a book about the Chult. After reading though that Chult recently freed itself form Amn, it all kind of came together on its own. I just wanted to mention that in addition to the class write-up, the final product will also include information like that on how to tie it in to the Tomb of Annihilation campaign and/or Chult.
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