Fantasy Age: Office Edition, Part 2

The art does not match the concept but I have been working some more with my friend on her campaign, a setting in which the players are modern day office workers trapped in a fantasy world. Campaign Hooks These are ideas to get your campaign started. There is something off about that new consultant, what is he/she hiding? The boss’s new octopus-headed, dragon-bodied paperweight is … Continue reading Fantasy Age: Office Edition, Part 2

Expanded Classes: The Ranger Update

Just want to first thank everyone’s interest and support in the project. At release, the ranger archetype was probably the thing I was least proud of. It was very derivative of my work on Age of Star Wars and did not offer anything new or exciting beyond its parent class. The discussion boards provided a lot of useful feedback, including from senior member TheGreyWulf who … Continue reading Expanded Classes: The Ranger Update

Expanded Classes: Bard, Swashbuckler, and Templar

I had to take a break from the blog for a while. I will not necessarily be “back” to consistent blog posts but this has been something that has been burning a hole in my hard drive and I have been wanting to share. Included in the pdf are three classes that have seen time on the blog and a few other goodies. Download Expanded … Continue reading Expanded Classes: Bard, Swashbuckler, and Templar

Faith & Flails: Cleric for Fantasy Age

For starters, this is not as complete as I would like. Being a mage/warrior hybrid, it is also does not fit the traditional idea of a “cleric.” Mixing magic and frontline capabilities is always tricky, regardless of what system it is in. Making the class based on faith, allowed for placing very logical restrictions on magic, while removing the starting fighting style talents made it balanced … Continue reading Faith & Flails: Cleric for Fantasy Age

The Bard, Take 2: Bard Class for Fantasy AGE

After getting feedback on the Swashbuckler and realizing that there was a good deal of design space for it, I decided to try making Bard a class as opposed to an archetype. I think by how easily it came together that there is definitely a niche for it as the class that focuses on roleplaying rather than combat. Some have commented that the Performer’s Tumble … Continue reading The Bard, Take 2: Bard Class for Fantasy AGE

Swashbuckler Playtest for Fantasy AGE

The Adventure Game Engine is a wonderfully elegant system and Fantasy AGE made excellent refinements to that system. However, coming from Pathfinder, there are limitations to fleshing out certain archetypes and letting you play them from level 1 onward. This is especially the case for character concepts that fall between classes, in particular the swashbuckler. This is in large part why Pathfinder eventually made a … Continue reading Swashbuckler Playtest for Fantasy AGE

Of Music & Magic: Bard Archetype for Fantasy AGE

Coming from Pathfinder, one of the things I really appreciated was being able to play the character I wanted starting at 1st level. Specializations certainly do a lot to flesh out different character concepts but its simplicity does not lend itself well to certain archetypes. The bard has been kind of a joke around roleplaying tables for a while, but it is nonetheless a staple … Continue reading Of Music & Magic: Bard Archetype for Fantasy AGE

Child of Night: Dhampirs for Fantasy AGE

Dhampirs are the progeny of humans and vampires. Incredibly rare and with mysterious origins, Dhampirs are often seen as the scions of darkness and are the subject of mistrust and hate. Although they reach maturity at the same pace as humans, they are as long-lived as elves and are often given to introspection and brooding. Dhampirs are usually outcasts, using the shadows and anonymity of larger cities for protection. Some are … Continue reading Child of Night: Dhampirs for Fantasy AGE

Testing Your Luck: The 10th Ability for Fantasy AGE

A couple years ago, I had the opportunity to talk with Star Wars: Edge of the Empire designer Jay Little. It was an incredibly educational experience and often during the discussion he spoke about the importance of being able to say “yes, and” to the players. However, I often find myself either as a player or as a GM in a situation where I or the players … Continue reading Testing Your Luck: The 10th Ability for Fantasy AGE