Equipment of the Black Market

There are many illicit wares available in the back alleys and shadowy shops of the galaxy. These items are strictly prohibited by the Empire and dubious even among the Rebellion. The prices of these are given as ‘illegal’ because GMs should feel free to set the rarity and cost of these items themselves according to the needs of the story. Weapon Damage Str. Range Reload Cost Exotic (Accuracy) … Continue reading Equipment of the Black Market

Allies & Adversaries: Stormtroopers Part 2

IMPERIAL SHOCK TROOPER Distinguished by their red streaks over their white armor, imperial shock troopers are often used to break Rebel lines and infantry formations during large-scale battles. Imperial Shock Trooper Abilities (Focuses) 3 Accuracy (Grenades, Rifles) 0 Communication 2 Constitution (Running, Stamina) 3 Dexterity (Initiative) 2 Fighting (Vibroblades) 0 Intelligence 3 Perception 4 Strength (Jumping) 0 Willpower (Courage) Speed Health Defense Armor Rating 8 … Continue reading Allies & Adversaries: Stormtroopers Part 2

Allies & Adversaries: Threats of the Wastes

BANTHA Tusken raiders prize banthas almost as much as water. Although they can be found on numerous worlds, these large pack animals are most notable for the nearly symbiotic relationship they have with their savage riders on the deserts of Tatooine, even going so far as to perishing if the rider is slain. Bantha Abilities (Focuses) 1 Accuracy (Stamp) 0 Communication 4 Constitution (Stamina) 0 … Continue reading Allies & Adversaries: Threats of the Wastes

Allies & Adversaries: Stormtrooper Edition

A few things worth noting: Grenades replacing Explosives: Unlike the playtest document, I am working on at least three different grenades to flesh out this weapon group. Things like explosive charges do not require an attack roll, and so are best treated as equipment rather than weaponry. Improvised weapons: The weapon entry ‘buttstroke’ is simply to represent striking with the stock of the pistol or … Continue reading Allies & Adversaries: Stormtrooper Edition

Playtest Report: Classes

Hi everyone, sorry for the late posting. Unfortunately this will also be my only update this week as I take care of some things but should be back to regularly scheduled programming next week. With six sessions over two months playtesting Age of Star Wars, I have received a lot of helpful feedback and come to some realizations. This week, I wanted to focus on classes; … Continue reading Playtest Report: Classes