Allies & Adversaries: Stormtrooper Edition

A few things worth noting: Grenades replacing Explosives: Unlike the playtest document, I am working on at least three different grenades to flesh out this weapon group. Things like explosive charges do not require an attack roll, and so are best treated as equipment rather than weaponry. Improvised weapons: The weapon entry ‘buttstroke’ is simply to represent striking with the stock of the pistol or … Continue reading Allies & Adversaries: Stormtrooper Edition

Playtest Report: Classes

Hi everyone, sorry for the late posting. Unfortunately this will also be my only update this week as I take care of some things but should be back to regularly scheduled programming next week. With six sessions over two months playtesting Age of Star Wars, I have received a lot of helpful feedback and come to some realizations. This week, I wanted to focus on classes; … Continue reading Playtest Report: Classes

Age of Star Wars: Species Update

A lot has changed as playtesting has gone forward, namely the approach to species. At first, species contributed a special ability to a player character rather than ability increases and foci with standard Fantasy Age. This solved the problem of races feeling too similar, but with introducing a new ability (Force) and the limited opportunities for acquiring foci, it became apparent that the good folks … Continue reading Age of Star Wars: Species Update

Age of Star Wars: Downside of the Dark Side

“The Dark Side of the Force is a pathway to many abilities some consider unnatural.” -Emperor Palpatine This power does not come without a cost. Unlike other Force Powers, those from the Dark Side have the potential to backfire upon the Force-user. When you roll a Force (Dark Side) ability test and the result does not reach the Target Number, you immediately suffer one of the … Continue reading Age of Star Wars: Downside of the Dark Side

Age of Star Wars: Narrative Ship Combat

There could not be Star Wars without ships and likewise, combat between ships. This has been something I have been putting off for a while, mostly because I feel as though roleplaying games generally do not handle this concept nearly as well as tactical miniature games, like Fantasy Flight Game’s X-Wing or Armada. Both are excellent games and could be easily worked into Fantasy AGE … Continue reading Age of Star Wars: Narrative Ship Combat

Age of Star Wars: All about that gear

This marks a significant milestone in developing the ruleset. Unfortunately, this also announces a bit of a hiatus for the blog as I will be devoting most of my outside time elsewhere. Some people have asked for a playtest document, and nothing would make me happier than to distribute one but if it is going to be done, it needs to be done right. One … Continue reading Age of Star Wars: All about that gear