After finishing up with Sword Skills, I decided to take one last crack at my take on the swashbuckler. Out of the 3 dual classes for AGE, I felt like the swashbuckler was the most lacking, in large part because sword skills feels like the piece that was missing. Enjoy!
SWASHBUCKLER (Rogue/Warrior)
Primary Abilities: Accuracy, Communication, Constitution, and Dexterity
Secondary Abilities: Fighting, Intelligence, Perception, Strength, and Willpower
Starting Health: 30 + Constitution + 1d6
Weapon Groups: Brawling, Light Blades, Staves, and either Curved Blades or Dueling weapons.
LEVEL 1
Class Cross-Training: You are treated as a Rogue and Warrior for taking talents.
Panache Pool: You use trickery and daring to outwit your enemies. You begin each day with a number of bonus SP equal to your Communication + 2, which you can spend anytime you stunt. Likewise, you can save unspent SP to be used later. As long as you have at least 1 SP in your Panache Pool, you receive +3 Defense. You lose all the benefits of this feature while wearing armor or using a shield.
Weapon Finesse: You add your Dexterity or Strength to damage rolls with Accuracy-based melee weapons, whichever is greater.
Starting Talents: You become a Novice in one of the following talents: Horsemanship, Intrigue, or Quick Reflexes. You also start as a Novice in Swordsmanship Style (see Chapter 4).
LEVEL 2
New Ability Focus: You now gain one of the following ability focuses: Communication (Etiquette), Dexterity (Riding), or Strength (Jumping).
LEVEL 3
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 4
New Specialization: You may choose one specialization for your class. You gain the Novice degree of its specialization talent.
LEVEL 5
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 6
New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 4.
Stunt Bonus: You know how to make an impression. You can perform the With A Flourish stunt for 2 stunt points instead of the usual 4.
LEVEL 7
Challenge: You throw down the gauntlet against a foe during combat. First, you use an Activate action to Challenge one enemy you can see. You deal an extra 1d6 damage on your attacks against that opponent. However, against all other opponents you suffer a -1 penalty to attack rolls and Defense. Ending a Challenge is a free action.
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 8
New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.
LEVEL 9
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 10
Cheat Death: When reduced to 0 Health, you can spend all the SP in your Panache Pool to be reduced to 1 Health instead. You are still knocked prone and creatures believe that you are dead until you move.
LEVEL 11
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 12
New Specialization: You may choose one specialization for your class. You gain the Novice degree of its specialization talent.
Unavoidable Challenge: You never give a challenged foe an opportunity to escape. You can use the Press the Attack action as a free action against the target of your Challenge.
LEVEL 13
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Deadly Blow: You know how to hit critical areas. The extra damage dealt from Mighty Blow and Lethal Blow is treated as penetrating damage.
LEVEL 14
New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 4.
LEVEL 15
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 16
New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.
LEVEL 17
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 18
Perfect Form: You generate +1 SP whenever you stunt while performing a sword skill.
LEVEL 19
New Sword Skill: You learn one sword skill of your choice.
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 20
Epic Swashbuckler: Pick one type of stunt (combat, exploration, or roleplaying). You gain a +1 bonus when generating stunt points of that type.
So they can use now a one handed scimitar for 2d6. They add de to damage. And with blade bravado they add communication on top of that? Am I understsnding that right?
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Sorry for the late response and yes to all the above. The reason being is that I have found that overcoming AR is extremely difficult without a lot of help for characters using lighter weapons.
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