This update brings dual classes up to level 20, plus it includes a new specialization for each of the three core classes that I posted a while back on the Green Ronin Forums.
*UPDATE (2/11/17): Corrected a few typos.
This update brings dual classes up to level 20, plus it includes a new specialization for each of the three core classes that I posted a while back on the Green Ronin Forums.
*UPDATE (2/11/17): Corrected a few typos.
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Looking really nice, I am loving your work overall.
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Awesome, glad you’re enjoying the blog!
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Loving this work on new classes for FAGE, Dustin. I’m planning on integrating them into my homebrew setting when they’re all done!
I have a question regarding the Skald specialization for Bards. The Novice level of the specialization talent reads: “You take up arms alongside your allies. You can take the Armor Training talent and reduce the Strain for casting spells in armor by 2.” Does the statement “You can take the Armor Training talent…” imply that the Bard immediately gains the Novice degree of Armor Training upon becoming a Skald, or that the talent is now a valid choice when the bard next receives a new talent by gaining an odd-numbered level?
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Awesome and thank you! To clarify, it means that the Armor Training talent is now a valid choice for the Bard.
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Thank you for sharing your ideas to us 😘 it’s an amazing Idea to combined the archetypes in order to create new ones! Do you have more ideas to share? (Specialization etc). I do have question though: Does all 1st level alternatives like barbarian, rangers and alchemist gain the new ability in addition to the ones that already been provided by the class? Shouldn’t replace an ability to counterbalance the selection of the alternates? Either way, awesome ideas 😘
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Thank you! Correct, the alternative class features replace the old ones.
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