Age of Star Wars: Power of the Force

Here are the rest of the Force Powers I have been working on since the last post on the subject. Before getting into it, I realized that some things needed to be defined. Ranges: I completely neglected this last time, but Short Range (S) is up to 8 spaces or 12 meters (approx. 40 feet). Medium Range (M) is up to 12 spaces or 18 meters (or approx. 60 feet). Long … Continue reading Age of Star Wars: Power of the Force

Age of Star Wars: Force Powers Preview

Still working out the details on these, but essentially, Force Powers work like weapon groups. You can use any of them but being trained in them allows you to use them without penalty. Like spells, they are based on an ability test with different foci. This ability will be Force, representing a character’s affinity for the Force but whose effect is based on either Willpower … Continue reading Age of Star Wars: Force Powers Preview

Faith & Flails: Cleric for Fantasy Age

For starters, this is not as complete as I would like. Being a mage/warrior hybrid, it is also does not fit the traditional idea of a “cleric.” Mixing magic and frontline capabilities is always tricky, regardless of what system it is in. Making the class based on faith, allowed for placing very logical restrictions on magic, while removing the starting fighting style talents made it balanced … Continue reading Faith & Flails: Cleric for Fantasy Age

The Bard, Take 2: Bard Class for Fantasy AGE

After getting feedback on the Swashbuckler and realizing that there was a good deal of design space for it, I decided to try making Bard a class as opposed to an archetype. I think by how easily it came together that there is definitely a niche for it as the class that focuses on roleplaying rather than combat. Some have commented that the Performer’s Tumble … Continue reading The Bard, Take 2: Bard Class for Fantasy AGE

Swashbuckler Playtest for Fantasy AGE

The Adventure Game Engine is a wonderfully elegant system and Fantasy AGE made excellent refinements to that system. However, coming from Pathfinder, there are limitations to fleshing out certain archetypes and letting you play them from level 1 onward. This is especially the case for character concepts that fall between classes, in particular the swashbuckler. This is in large part why Pathfinder eventually made a … Continue reading Swashbuckler Playtest for Fantasy AGE

A Fifth Path: Pathfinder Unchained

As I shared previously, there is a lot of potential to bring forth Pathfinder material into a 5th Edition D&D game. Often times, this comes with minimal work on the GM’s part and could add a good deal of variety for GMs and players that may already have a lot of systems mastery. Even though Pathfinder Unchained was meant to correct issues with the current … Continue reading A Fifth Path: Pathfinder Unchained

Of Music & Magic: Bard Archetype for Fantasy AGE

Coming from Pathfinder, one of the things I really appreciated was being able to play the character I wanted starting at 1st level. Specializations certainly do a lot to flesh out different character concepts but its simplicity does not lend itself well to certain archetypes. The bard has been kind of a joke around roleplaying tables for a while, but it is nonetheless a staple … Continue reading Of Music & Magic: Bard Archetype for Fantasy AGE

Green Ronin Announces Game Master’s Kits for Fantasy AGE

If you are like me, you have been using your old Dragon AGE materials for your Fantasy AGE game. Earlier this month, Green Ronin announced that it would release Game Master’s Kit for Fantasy AGE to be released in January. Quoting from the blog post. Namely, all (GM kits for their RPG lines) have a sturdy, hardback GM screen, four double-sided rules reference cards, and a … Continue reading Green Ronin Announces Game Master’s Kits for Fantasy AGE

Child of Night: Dhampirs for Fantasy AGE

Dhampirs are the progeny of humans and vampires. Incredibly rare and with mysterious origins, Dhampirs are often seen as the scions of darkness and are the subject of mistrust and hate. Although they reach maturity at the same pace as humans, they are as long-lived as elves and are often given to introspection and brooding. Dhampirs are usually outcasts, using the shadows and anonymity of larger cities for protection. Some are … Continue reading Child of Night: Dhampirs for Fantasy AGE