Part of the final re-write is fleshing out certain sections. The species section has seen a significant addition. Unlike other settings that try to fight the ‘cantina effect,’ SW is where it originated. With Fantasy AGE races having fewer things that differentiated them, it became more important to give each a trait that added a benefit while not merely giving an extra ability focus.
UNCOMMON SPECIES
These species are less human-like and some can understand, but are unable to communicate using Galactic Basic.
BOTHAN
Gregarious and steadfast in their support of the Republic, bothans have perhaps suffered the most as a species by the oppressive rule of the Empire. See more information about bothans. If you choose to play a bothan, modify your character as follows:
- Ability Adjustment(s): Add 1 to Communication.
- Pick One Ability Focus: Communication (Etiquette) or Dexterity (Stealth).
- Extra Language: You gain one language of your choice.
- Negotiator: NPCs have a –1 penalty on Communication-based ability tests against you and your allies.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Bothese.
Bothan Benefits | |
2d6 Roll | Benefits |
2 | +1 Intelligence |
3-4 | Focus: Communication (Persuasion) |
5 | Focus: Willpower (Self-Discipline) |
6 | Focus: Dexterity (Legerdemain) |
7-6 | +1 Dexterity |
9 | Focus: Communication (Bargaining) |
10-11 | Focus: Willpower (Courage) |
12 | +1 Accuracy |
CATHAR
The fierce and feline-like cathar have a long-standing enmity for the Mandalorians, who enslaved and nearly destroyed their race during the Mandalorian Wars. See more information about cathars. If you choose to play a cathar, modify your character as follows:
- Ability Adjustment(s): Add 1 to Dexterity.
- Pick One Ability Focus: Dexterity (Acrobatics) or Strength (Climbing).
- Claws: Your hands end in sharp claws and your fists inflict 1d6 damage, rather than 1d3. If you take the Unarmed Style talent, this damage increases to 1d6+2.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Catharese.
Cathar Benefits | |
2d6 Roll | Benefits |
2 | +1 Strength |
3-4 | Focus: Dexterity (Initiative) |
5 | Focus: Perception (Seeing) |
6 | Focus: Accuracy (Brawling) |
7-6 | +1 Dexterity |
9 | Focus: Strength (Jumping) |
10-11 | Focus: Dexterity (Stealth) |
12 | +1 Willpower |
GAND
This short, mysterious insectoid species are rarely seen outside their home system, with the exception of the “findsmen.” See more information about gand. If you choose to play a gand, modify your character as follows:
- Ability Adjustment(s): Add 1 to Willpower.
- Pick One Ability Focus: Intelligence (Evaluation) or Willpower (Faith).
- Carapace: You have a thick exoskeleton, which gives you a natural Armor Rating of 2. If the armor you are wearing provides you with better protection, you instead add 1 to your Armor Rating.
- Respirator: You begin play with a respirator. Without this, you must hold your breath or begin to suffocate immediately when in an oxygen-rich environment.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand but can’t speak Basic. You can understand and speak Gand.
Gand Benefits | |
2d6 Roll | Benefits |
2 | +1 Dexterity |
3-4 | Focus: Intelligence (Religious Lore) |
5 | Focus: Perception (Tracking) |
6 | Focus: Willpower (Self-Discipline) |
7-6 | +1 Constitution |
9 | Focus: Perception (Searching) |
10-11 | Focus: Intelligence (Engineering) |
12 | +1 Accuracy |
RODIAN
The green-skinned rodians have sparsely spread throughout the galaxy as expert trackers and bounty hunters, and are distinctive for their large eyes and slender snouts. See more information about rodians. If you choose to play a rodian, modify your character as follows:
- Ability Adjustment(s): Add 1 to Dexterity.
- Pick One Ability Focus: Dexterity (Disable Device) or Perception (Seeing).
- Expert Tracker: The trail is never cold for you and do not take penalties to Perception (Tracking) tests due to span of time. You also move at normal speed, rather than half speed as is usual.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand but can’t speak Basic. You can understand and speak Rodese.
Rodian Benefits | |
2d6 Roll | Benefits |
2 | +1 Constitution |
3-4 | Focus: Constitution (Stamina) |
5 | Focus: Communication (Bargaining) |
6 | Speak: Huttese |
7-6 | +1 Strength |
9 | Focus: Dexterity (Initiative) |
10-11 | Focus: Perception (Tracking) |
12 | +1 Perception |
SULLUSTAN
Stocky with large eyes and ears, sullustans are known for their expertise in manufacturing and commerce, as well as their steadfast companionship. See more information about sullustans. If you choose to play a sullustan, modify your character as follows:
- Ability Adjustment(s): Add 1 to Intelligence.
- Pick One Ability Focus: Intelligence (Astrogation*) or Strength (Climbing). *Intelligence (Astrogation) is a new ability focus.
- Keen Hearing: You can hear twice as far as normal and do not take penalties to Perception (Hearing) tests due to distance. You can also detect pitches that are too high for most others to hear.
- Slow Speed: Your Speed is equal to 3 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand but can’t speak Basic. You can understand and speak Sullustese.
Sullustan Benefits | |
2d6 Roll | Benefits |
2 | +1 Dexterity |
3-4 | Focus: Perception (Hearing) |
5 | Focus: Intelligence (Evaluation) |
6 | Focus: Intelligence (Engineering) |
7-6 | +1 Perception |
9 | Focus: Strength (Climbing) |
10-11 | Focus: Perception (Seeing) |
12 | +1 Constitution |
RARE SPECIES
These species are significantly different both in terms of rarity and game mechanics.
CHANDRA-FAN
Standing only 1 meter tall, many overlook the bat-like chadra-fan. See more information about chadra-fan. If you choose to play a chadra-fan, modify your character as follows:
- Ability Adjustment(s): Add 1 to Dexterity and subtract 2 to Strength.
- Pick One Ability Focus: Dexterity (Acrobatics) or Perception (Tasting).
- Evasive: You receive +1 to Defense.
- Keen Smell: Your sensitive nose can pick up the presence of nearby creatures or creatures that have passed in the last minute with a Perception (Smelling) test.
- Restless: You gain the benefits of an 8-hour rest after only 2 hours.
- Small: You are Small, which limits the weapons you can use effectively to those that do not require a Minimum Strength.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Chadra-Fan.
Chandra-Fan Benefits | |
2d6 Roll | Benefits |
2 | +1 Constitution |
3-4 | Focus: Constitution (Stamina) |
5 | Focus: Willpower (Self-Discipline) |
6 | Focus: Dexterity (Initiative) |
7-6 | +1 Perception |
9 | Focus: Strength (Jumping |
10-11 | Focus: Willpower (Courage) |
12 | +1 Accuracy |
IG Assassin Droid
Built for nefarious purposes, you have gained sentience and independence beyond your core programming. See more information about the IG assassin droid. If you choose to play an IG assassin droid, modify your character as follows:
- Ability Adjustment(s): Add 1 to Intelligence.
- Pick One Ability Focus: Intelligence (Cryptography) or Perception (Searching).
- Force Insensitivity: You are unable to take the Force Sensitive talent. You are also immune to Force Senses Powers.
- Ion Vulnerability: You take penetrating damage from ion weapons.
- Mechanical Body: You do not need to equip armor, instead you have an Armor Rating equal to 5 + your Constitution. However, you do not regain health by resting. Instead, you must have a repair kit (droid) and make an Intelligence (Engineering) test as a major action by you or someone else to regain health equal to theirs or your Stunt Die x 2 + Intelligence.
- No Vitals: You do not need to breathe, drink or eat.
- Slow Speed: Your Speed is equal to 3 + Dexterity (minus armor penalty if applicable).
- Starting Languages: You can understand and speak Basic and Binary.
IG Assassin Droid Benefits | |
2d6 Roll | Benefits |
2 | +1 Accuracy |
3-4 | Focus: Intelligence (Engineering) |
5 | Focus: Strength (Might) |
6 | Focus: Constitution (Stamina) |
7-6 | +1 Constitution |
9 | Weapon Group: Heavy Weapons* |
10-11 | Focus: Intelligence (Galactic Lore) |
12 | +1 Strength |
*If the class you choose provides this already, you can take the Accuracy (Heavy Weapons) instead. |
WOOKIEE
These furry behemoths have become known throughout the galaxy for their great strength and quick temper. See more information about wookies. If you choose to play a wookiee, modify your character as follows:
- Ability Adjustment(s): Add 3 to Strength and subtract 1 to Communication.
- Pick One Ability Focus: Intelligence (Engineering) or Strength (Intimidation).
- Bowcaster Training: You are trained with bowcasters.
- Large Build: Armor costs 50 credits more per AR to fit you.
- Tough: You receive an extra 5 Health.
- Undisciplined: Any time you are asked to do a Willpower (Self-Discipline) test you must succeed twice, otherwise you fail.
- Speed: Your Speed is equal to 4 + Dexterity (minus armor penalty if applicable).
- Starting Language: You can understand but can’t speak Basic. You can understand and speak Shyriiwook.
Wookiee Benefits | |
2d6 Roll | Benefits |
2 | +1 Accuracy |
3-4 | Focus: Strength (Might) |
5 | Focus: Intelligence (Astrogation*) |
6 | Focus: Constitution (Stamina) |
7-6 | +1 Constitution |
9 | Focus: Accuracy (Exotic) |
10-11 | Focus: Strength (Climbing) |
12 | +1 Dexterity |
*See Ability Focuses. |