Update and The Scoundrel

Unfortunately, progress on finishing up Age of Star Wars is a little behind. Life stuff aside, editing and tightening-up certain game mechanics has taken longer than expected. Not the least of these is the scoundrel class. It is the only class that has not seen a whole of playtesting. Hopefully that will change after Wednesday night when I will be running a one-shot. The class as it stands now is below.

As much as I would like to keep to a twice a week schedule, it is more likely that I will only be posting on Mondays going forward.

SCOUNDREL

Outlaws and rogues, scoundrels live outside the law and make up the rules as they go. Scoundrels are opportunistic and you are at your best when you can use your charisma to turn things in your favor. Blasting your way out of problem though is always an option when your smooth talking won’t do. See more information about the scoundrel.

Primary Abilities: Accuracy, Communication, Dexterity, and Perception
Secondary Abilities: Constitution, Fighting, Strength, and Willpower
Starting Health: 20 + Constitution + 1d6
Weapon Groups: Blasters, Brawling, and Grenades or Vibroblades.

LEVEL 1

Canny Defense: You receive +2 Defense while not wearing armor.

Trick Attack: Once per round, you can add 1d6 to the damage of a successful attack if your Communication is greater than your opponent’s.

Starting Talents: You become a Novice in one of the following talents: Contacts, Quick Reflexes, or Thievery.

LEVEL 2

Cheap Shot: You know how to hit where it hurts. While performing the Pierce Armor stunt, you ignore the opponent’s full Armor Rating rather than half, as is normal.

LEVEL 3

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 4

New Specialization: You may choose one specialization. You gain the Novice degree of its specialization talent.

LEVEL 5

Expeditious Run: When you take the Run action, you gain +2 bonus to your Speed before doubling it if you are running to escape an opponent.

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 6

New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 4.

Stunt Bonus: You are prepared for whenever a situation goes sour. You can perform The Upper Hand roleplaying stunt for 3 stunt points instead of the usual 4.

LEVEL 7

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have. 

First Strike: Before the start of combat, you can make an attack with a Ready weapon as a free action.

LEVEL 8

New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.

LEVEL 9

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 10

Lucky Strike: Whenever you roll a 6 on a damage roll, roll that die again and add both results to your total damage.

5 thoughts on “Update and The Scoundrel

  1. I love this idea of Age of star wars. I’m a big fan of Dragon age RPG and Titansgrave. I’m even a bigger fan of star wars, i’d love this to be a thing and love the ideas you have so far. Can’t wait to see everything fully completed for this.

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  2. I’ve been following your Star Wars adaptation for months. It is excellent work. Your presentation (rules and layout) are amazing. Keep up the great work. Whenever it gets completed, real life takes priority, I’m sure it will be well worth the wait. Without qualification, it is the best AGE homebrew made.

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