An excellent discussion on world-building, highlighting that the gaps in the map are often are niches for GMs and can provide hooks for adventure. A great concept and looking forward to seeing this come together.
You might remember when the fifth edition Dungeons and Dragons Open Gaming License was announced I put out a call for cartographers. It is time to buckle down and finish the Exploration Age Campaign Guide.
For those who need a quick refresher, Exploration Age is my campaign setting that takes place in the world of Canus. Canus is rife with political intrigue, magical technology, ancient ruins, and unexplored territory. Until the last decade the wild continent of Verda was hidden from the rest of the world. Its recent discovery has sent other nations into a land-grabbing frenzy. Adventurers are needed all over the world to scout unexplored wilds, dive into ruins for items that may help spur the creation of new technologies, and navigate the political upheaval of a complicated world. It is an enormous world, a bit larger than our own. Here are a few of the design principles I came…
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