Child of Night: Dhampirs for Fantasy AGE

Dhampirs are the progeny of humans and vampires. Incredibly rare and with mysterious origins, Dhampirs are often seen as the scions of darkness and are the subject of mistrust and hate. Although they reach maturity at the same pace as humans, they are as long-lived as elves and are often given to introspection and brooding. Dhampirs are usually outcasts, using the shadows and anonymity of larger cities for protection. Some are … Continue reading Child of Night: Dhampirs for Fantasy AGE

Testing Your Luck: The 10th Ability for Fantasy AGE

A couple years ago, I had the opportunity to talk with Star Wars: Edge of the Empire designer Jay Little. It was an incredibly educational experience and often during the discussion he spoke about the importance of being able to say “yes, and” to the players. However, I often find myself either as a player or as a GM in a situation where I or the players … Continue reading Testing Your Luck: The 10th Ability for Fantasy AGE

On Your Toes: Initiative Stunts for Fantasy AGE

This has come up a number of times when I have run Fantasy AGE. Together with board member, VladGenX, we came up with a solution to making initiative rolls a little more interesting. INITIATIVE STUNTS SP Cost Stunt 1+ Sudden Turn of Events: You can add 1 to your initiative per SP you spend. 1 Surprise Blow: You get a +1 bonus on your attack roll against … Continue reading On Your Toes: Initiative Stunts for Fantasy AGE