The Art of Diplomacy: The Diplomat Class

One of the classes missing from Enrique Bertran’s Age of Rebellion was the diplomat class. I like ‘face’ classes and felt that the scoundrel fulfilled that role. I also wanted to emphasize Leia’s role as a rebel spy and covert operative, using her position to aid the rebel cause and her cunning to subvert the Empire. After some discussion regarding the diplomat, I decided to give designing one a try.

This will not be included with the initial AGE of the Empire release, but may be included in a future version. I am hoping to get the printer-friendly version out by next week or the week after. Stay tuned.

diplomatDIPLOMAT

  • Primary Abilities: Communication, Intelligence, Perception, and Willpower
  • Secondary Abilities: Accuracy, Constitution, Dexterity, Fighting, and Strength
  • Starting Health: 15 + Constitution + 1d6
  • Weapon Groups: Brawling, Blasters, Staves, Vibroblades or Grenades weapons.

LEVEL 1

Influence: You use your force of personality to demoralize and thwart an enemy’s efforts within 8 spaces or 4 meters of you as a major action. You make an opposed test of your Communication (Leadership) vs. the target’s Willpower (Self-Discipline). If you win, the target must to re-roll its successful ability tests and take the worse result.

I really like how the Puppets of Fate spell works in Fantasy Age. Influence is an attempt to mimic some of that spell’s effects for a non-magical (or in this case, not Force-using) class. How successful this is definitely requires some playtesting.

Stating Ability Focus: You receive one of the following ability focuses: Communication (Leadership), Communication (Disguise), or Willpower (Courage). You also receive Intelligence (Persuasion) if you do not have it already.

Starting Talents: You become a Novice in one of the following talents: Command, Contacts, or Observation. You also start as a Novice in Oratory.

LEVEL 2

Stunt Bonus: You can perform the Set-Up stunt for 1 SP instead of 3 SP.

LEVEL 3

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 4

New Specialization: You may choose one specialization. You gain the Novice degree of its specialization talent.

LEVEL 5

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Coordinate: You use a minor action to give all allies that can both see and hear you a +1 bonus on his or her next attack roll.

LEVEL 6

New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 4.

Stunt Bonus: You can perform the Tower of Will stunt for 3 SP instead of 4 SP.

LEVEL 7

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Diplomacy: You add +1 to your Stunt Die whenever you roll a Communication-based ability test as part of an advanced test.

LEVEL 8

New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.

LEVEL 9

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

LEVEL 10

Inspire: Once per combat encounter, you can use a minor action to give one ally who can see and hear you an extra 1d6 on his or her next ability test of his or her choice.

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