One of the classes missing from Enrique Bertran’s Age of Rebellion was the diplomat class. I like ‘face’ classes and felt that the scoundrel fulfilled that role. I also wanted to emphasize Leia’s role as a rebel spy and covert operative, using her position to aid the rebel cause and her cunning to subvert the Empire. After some discussion regarding the diplomat, I decided to give designing one a try.
This will not be included with the initial AGE of the Empire release, but may be included in a future version. I am hoping to get the printer-friendly version out by next week or the week after. Stay tuned.
DIPLOMAT
- Primary Abilities: Communication, Intelligence, Perception, and Willpower
- Secondary Abilities: Accuracy, Constitution, Dexterity, Fighting, and Strength
- Starting Health: 15 + Constitution + 1d6
- Weapon Groups: Brawling, Blasters, Staves, Vibroblades or Grenades weapons.
LEVEL 1
Influence: You use your force of personality to demoralize and thwart an enemy’s efforts within 8 spaces or 4 meters of you as a major action. You make an opposed test of your Communication (Leadership) vs. the target’s Willpower (Self-Discipline). If you win, the target must to re-roll its successful ability tests and take the worse result.
I really like how the Puppets of Fate spell works in Fantasy Age. Influence is an attempt to mimic some of that spell’s effects for a non-magical (or in this case, not Force-using) class. How successful this is definitely requires some playtesting.
Stating Ability Focus: You receive one of the following ability focuses: Communication (Leadership), Communication (Disguise), or Willpower (Courage). You also receive Intelligence (Persuasion) if you do not have it already.
Starting Talents: You become a Novice in one of the following talents: Command, Contacts, or Observation. You also start as a Novice in Oratory.
LEVEL 2
Stunt Bonus: You can perform the Set-Up stunt for 1 SP instead of 3 SP.
LEVEL 3
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 4
New Specialization: You may choose one specialization. You gain the Novice degree of its specialization talent.
LEVEL 5
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Coordinate: You use a minor action to give all allies that can both see and hear you a +1 bonus on his or her next attack roll.
LEVEL 6
New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 4.
Stunt Bonus: You can perform the Tower of Will stunt for 3 SP instead of 4 SP.
LEVEL 7
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Diplomacy: You add +1 to your Stunt Die whenever you roll a Communication-based ability test as part of an advanced test.
LEVEL 8
New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.
LEVEL 9
New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
LEVEL 10
Inspire: Once per combat encounter, you can use a minor action to give one ally who can see and hear you an extra 1d6 on his or her next ability test of his or her choice.